- ❝ You here to finish it off? Clean up the loose ends? I knew you'd be back. Guys like us, we don't know when to stop.❞
- ―Maurice Vega
Guys Like Us is the epilogue mission of Watch Dogs. It is the final story mission.
Mission Plot[]
Jordi calls Aiden following the events at the lighthouse and informs him of the location of Maurice. Aiden reaches a small garage in the northwest of the Mad Mile where Maurice is waiting. Having abandoned all hope, Maurice relates to Aiden that there's no way out for guys like them, and begs him to just kill him already and get it over with.
The player is then given the choice to either shoot Maurice or walk away. If they choose to spare him, Aiden says to himself that Maurice was a victim in all this as well, living in his own hell, and that now both men could have a second chance at life. If the player chooses to kill Maurice, they must shoot him in the head, but as soon as the player presses the trigger, the screen immediately goes to black and the credits roll.
Mission Objectives[]
- Walk away or shoot Maurice.
Trivia[]
- Taking place after the final mission of Act V, the mission does not belong to an Act and is excluded from the mission counters on the Progression Tree.
- After saying all his dialogue, Maurice begins to mumble the first four numbers of the Fibonacci Sequence (1, 2, 3, 5). After hearing Angela Balik's Audio Logs, it can be concluded that Maurice was one of many citizens affected by Angela's test of the Bellwether code.
- Him uttering the numbers might also be a reference to an interrogation technique made popular by George Orwell's novel, 1984, where the subject is told that 2+2=5 and they will be tortured until they really believe that to be the case and hence would conclude that 5 comes after 3.
- In addition to the procedural shadow generated by the brim of his cap, Aiden's eyes are completely engulfed in darkness for the duration of the mission.
- The P-9mm is the only weapon in Aiden's inventory during this mission and the aiming reticule will automatically aim for Maurice's head.
- It is still possible to shoot elsewhere without killing Maurice, despite the assisted aim, by firing as soon as the weapon is aimed.
- If the player able to keep shooting without killing Maurice, eventually Aiden will run out of ammo and cannot kill Maurice, which does not trigger the kill ending. After the credits, the player will have zero out of zero and show 0 | 0 ammo on the P-9mm.
- If the player shoots the gas can on left of Maurice, it will trigger the kill ending as if Maurice was killed by the explosion.
- If the player deals enough damage to the Vespid 5.2 parked outside, if Aiden walks away, he will still enter it, despite it being undrivable. If the vehicle is on fire, Aiden will take damage and die during the cutscene, forcing the player to restart the sequence.
- On original editions of the game, the Vespid 5.2 does not have a fixed spawn color.