Watch Dogs Wiki

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Watch Dogs Wiki
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Watch Dogs Wiki


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Through the development of Watch Dogs, several features were seen in a Beta form, where they were either deleted or redesigned into an existent feature. Most of these can be seen in the E3 2012 and 2013 Gameplay Demos.

List of Beta Features[]

General[]

  • Pedestrians and vehicles were more dynamic in the streets at certain situations. When Aiden caused an accident on the intersection, vehicles crashes a bit different (feels less heavier than the actual physics) and pedestrians were trying to see what happened. Drivers are seen dead on the accident and a nearby vehicle abruptly stops on the same.
  • The Combat Focus was very simple opposed to the actual counterpart. When activated, it doesn't show the amount of focus left and doesn't highlight enemy's profile (the outer lines). The effect across the screen is also not present, as time will appear to just be slowed down.
  • Aiden's arrow on the radar was blue instead of white.
  • Police were meant to shoot through the windows at higher heat levels.
  • Female Police officers were meant to make appearances.
  • The Heat Level position was different and redesigned several times.
  • Music in Dot connection was different, the same music is used in the Infinite92 Gentlemen Club.
  • Sprinting with Pistols/SMG's had a different animation
  • Sprinting animation was different in both the 2012 and 2013 demos.
  • Sprint start animation was faster.
  • Hacking animation was different, similiar animation can be seen in Watch Dogs 2.
  • Aiden's pistol equip animation was different. In the E3 2012 reveal and the PS4 Premiere, he equips the pistol and puts his Mask on at the same time.
  • Walking with hands in pockets animation got changed, previously it was "Chilly Slow Walk".
  • Animation for throwing the IED's was different.
  • When using Profiler, Aiden was looking at the highlighted person. While still present in game, it can only be seen if he's standing still. When walking he will just stare at the phone. This is also different as Aiden didn't stare at the phone and instead was looking ahead normally.
  • Camera position got changed from E3 2012 and PS4 Premiere.
  • When using Focus, weak points of enemies and their vehicles are revealed as red diamonds. Cars would show the indicator on the wheels, in order to let the player shoot out the tires of incoming enemy vehicles more effectively. As for enemy NPCs, the weak points are marked at the heads and knees.
  • Profiles provided from NPCs had a different look than the final game.

Characters[]

  • Aiden's Hair and Face were different.
  • Aiden Coat was more "detached" which made his coat wiggle more.
  • Aiden's Mask and Undershirt had a bit different colours.
  • Aiden's voice appears more deep and raspy in every demo.
  • In the 2013 demo, Aiden has much darker hair than the final game.
  • There was a concept art of Clara where she had different hair, black torso , creamy undershirt and blue jeans.

Missions[]

  • The missions featured in the 2012 and 2013 demos are very different from the actual ones in the game. For example, theplace where it occurs, the Dot ConneXion, is the same as in the mission The Defalt Condition, while Joseph DeMarco, the target in this beta mission, was carried onto the final mission of the Human Traffic sidemission.
  • Mission guidelines are shown in a blue color and shows almost on the middle left of the screen, instead of being in a green color on the top left.

Weapons[]

  • Multiple weapons were removed or replaced from the final game. A pistol called 92-FS and an assault rifle called M-468 are some examples. These are both seen on display in numerous gun shops and other places, as well as (what is presumably) every other beta gun. Given their appearances, it is likely they were replaced by the 1911 and the Wildfire, respectively.
  • Bullet trails were more visible.
  • When firing pistols, the gun slide would pull back, giving the weapons more realism. This never happens in the final game.
  • Gun sound effects were different and more realistic.
  • DB and R Weaponsmiths

    Weapons with different designs.

    As seen in the image, some weapons will have a similar aspects from their real-life counterparts. For example, the SG-90 lacks a stock, the Vector .45ACP have a larger magazine and the M107 features a bipod.
    • The M107 have a missing layout of the lower ring attached to the weapon in-game.

Vehicles[]

Police Cruiser-WatchDogs

The Beta Police Cavale

  • Police cars were supposed to appear with a different livery and a combination of blue and red emergency lights, as seen in the demo. This was changed into the default police livery of the CPD and only blue emergency lights.
  • The police helicopter was not seen on the radar.
  • License plates were more complex than the actual version. The former pattern was a number, three letters and three numbers (1AAA111), rather than the current version.
  • The Talos depicted in the E3 Gameplay Demo originally had Centaurus badges in a similar way to modern Land Rover SUVs (chrome letterings on the front and rear ends). However, it was early scrapped and it was featured in the final game with two badges instead. Other Watch Dogs trailers also featured the Talos with the current badges on it.

Map icons[]

  • Most map icons were more simple than their actual counterparts and are mostly plain white. For example, the CTOS Control Center icon lacks the hexagon that surrounds it.
  • When Aiden selects a device to hack, it was shown on every part of the map. It was likely changed due to being too obstructive in the radar.
  • The Neutralize icon for vehicular targets has a different beeping sound and a red color, instead of blue.

Graphics[]

  • The original graphics and physics of Watch Dogs were much better and more realistic than what the final version was, as revealed at E3 2012.
  • The game was a lot darker and lesser saturated, giving it a more realistic appearance.
  • Realistic depth of field effects are seen in every demo.
  • When the player entered a vehicle, the car lights appear to be dimmer and lesser saturated compared to the final game.

Hacker Wheel[]

  • The Hacker wheel was supposed to store all possible hack assets in the game such as traffic lights, subway systems, steam pipes, etc. These were rearranged into an easier version where items can be hacked within range, while the weapon wheel now stores craftable items and weapons.

Map and Interiors[]

  • Dot connection hanging sculpture was different, in final game it replicate's defalt mask.
  • Dot connection had different Lights.
  • Inside pharmacy there were more tables.
  • Fence door was closed as seen in PS4 Gameplay Footage.
  • There was another fence and the Lift didn't exist as seen in PS4 Gameplay Footage.
  • As seen in the 14 Minute Gameplay Demo, some higher elevated places/rooftops are more accessible.

Cut Automaker[]

  • When selecting the Car On Demand app, the main icon appears over a background image with badges of every automaker. What is odd is that a letter "K" badge and a dog badge appears on the same, even though both does not appear on any of the available vehicles.
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