I've thought about why the first games fell short of being something a large audience could enjoy and even possibly remember. I've even replayed and nit-picked the games from start to finish just to jog my memory a bit and have taken what I've witnessed other players talking about. I'll be chronological, and I'll start with what I think caused the first game to flop. Remember, you can comment any other opinions, I want this post to be one giant session of opinions and ideas. When WD was first announced, it held a lot of promises and daring feats for what the gaming industry was at the time. The very first game-play footage we see shows us a great deal of things that were going to be in the game like the "Request Help" option that was similar to the Companion app we got in the finished game. The original footage made the game feel like it had... well, potential. With multiplayer that could be incorporated into the main story readily without being a necessity. But with a delay and several features being cut from the game, it felt like the game footage you saw a year before was a completely different IP than what you got in the end. It fell short in a few aspects. 1) Features, like hacking or even things that were more external. 2) Graphics. Everybody hyped up the graphics when the first releases of footage came out and I don't blame them. Looking back, it's kinda sad how down-graded it ended up. 3) Characters were interesting, but they weren't *there*. Also, this one is a bit of a personal preference but 4) Hacking terms, dialog, and overall execution. And then look at WD2: It stayed similar in graphics throughout development, it had better features, but once again, characters seemed chopped. Now, this is completely off the Wiki but I need to address it to get my point across. The Last Of Us, the reason that game did so well wasn't because zombies or graphics, it was the characters. The world felt real because of them and that's why so many people enjoyed The Last Of Us. Now I'll bring you to the protagonists of the two Watch Dogs games. Aiden is motivated by revenge, but what the story ignores is the fact that Aiden still took that job and lived the life he did even before things turned sour. Then there's Marcus. I don't know about you, but backstory wise, we know nothing about him. Yes, he was wrongly targeted by the ctOS system, and yes, he felt that what Blume was doing with ctOS was wrong, but we don't know a thing about his family, about his roots. Whereas with Aiden, family is a chess piece. Both characters are flawed, but not in intentional ways. So coming back to Watch Dogs 3 and what they could do to make it better comes down to the characters the player is surrounded by. If they could set the mood of the game to be the perfect temperature, it would sell. Make a character and maybe have a prologue like what the first game was going for, except, maybe make it further back. Maybe this character was a computer geek from the start, utilizing the adaptive hacker long before they ever needed it; taking cameras from drones and using the camera app it came with to make bugs or just seeing how the circuit boards work. Then bring back a little bit of the dramatic story. Maybe when this character was young, a family member died, like a parent or somebody the character was close to. Maybe this death is the reason they pursued computer programming because deep down they felt like they had something to fulfill, that they didn't want to let that important figure down by failing their education. Maybe their life is going good after this, they have a tech job and a partner of some gender. And with another character close to the protagonist like this, it can go different ways. For instance, kill this character and you make the protagonist hesitant to open up to anybody. Fearing that they may get another person killed. Or, you can take this secondary character and turn them into their greatest strength. Make that secondary also a computer geek and you have a duo with plenty of potential. And then, when it comes to ending this third title, make it emotional, because now you can because you've wrote characters that were compelling and real. A simple writing tip: "If you don't get emotional over a character's death, then your audience isn't going to get emotional either."
Do you need the front seats of the convoy to be full to be able to sit in the back?
Join to discuss anything Watch Dogs (or anything in general): https://discord.gg/KS2DU8P! If the link doesn't work (it should work), leave your Discord username and tag here and I'll send you a friend request. Accept it, and I'll send you the server invite. But invite should be found on the main page of the wiki (www.watchdogs.wikia.com, desktop mode only). Any questions, hints or tips you have regarding any Watch Dogs game can be discussed there. You don't want to miss out!